![]() ![]() These icons show up on tracks when viewed in a setup editor as markers determining certain functions of the game, such as checking your progress on a track, silencing/enabling a MIDI channel, or warping the player to another area.Ī golden Rare coin. Unused reed objects, which behave like trees.Ī bunch of development-related signs and symbols. Presents hanging from red and blue balloons. 0x0B matches the layout of the unfinished jungle temple track. It's also unknown what track 0x09 could be for, but it could potentially have been for this scrapped track. 0x07 vaguely resembles Jungle Falls and Greenwood Village - its layout is also quite similar to Thunder Cove, a track exclusive to the DS version of the game, though this might be a coincidence. ![]() says "Star City" is internally named dean_twilight_snd, so this is likely an early name for that track.ĢD image digits 07, 09, and 0B are unused HUD maps. These likely came from a period when the game was called Pro AM 64.Ĭrudely-drawn placeholders for the signs in the lobby of Sherbet Island.Ī sign for Twilight City which matches those found in the Future Fun Land lobby. do not exist, while Banjo, Conker, and Timber's icons only have placeholder text. The palette here is guessed, as one couldn't be found in the ROM.Ī German video of a pre-release version (labeled "1.964 VERSION") shows that it was once used on at least one of the arches seen throughout Greenwood Village.Ī series of icons used for an early version of the character selection menu. There is no palette associated with the texture.Ī small, earlier version of the Diddy Kong Racing logo.
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